As a C++ programmer, you already have the basic idea of object-oriented programming, and the syntax of Java no doubt looks familiar to you. This makes sense since Java was derived from C++.
However, there are a surprising number of differences between C++ and Java.
These differences are intended to be significant improvements, and if you understand the differences you'll see why Java is such a beneficial programming language. This
article takes you through the important features that distinguish Java from C++.
- The biggest potential stumbling block is speed: interpreted Java
runs in the range of 20 times slower than C. Nothing prevents the
Java language from being compiled and there are just-in-time
compilers appearing at this writing that offer significant
speed-ups. It is not inconceivable that full native compilers will
appear for the more popular platforms, but without those there are
classes of problems that will be insoluble with Java because of
the speed issue.
- Java has both kinds of comments like C++ does.
- Everything must be in a class. There are no global functions or
global data. If you want the equivalent of globals, make static
methods and static data within a class. There are no
structs or enumerations or unions, only classes.
- All method definitions are defined in the body of the class.
Thus, in C++ it would look like all the functions are inlined, but
they’re not (inlines are noted later).
- Class definitions are roughly the same form in Java as in C++,
but there’s no closing semicolon. There are no class
declarations of the form class foo, only class definitions.class aType {
void aMethod( ) { /* method body */ }
} - There’s no scope resolution operator :: in Java. Java
uses the dot for everything, but can get away with it since you can
define elements only within a class. Even the method definitions
must always occur within a class, so there is no need for scope
resolution there either. One place where you’ll notice the
difference is in the calling of static methods: you say ClassName.methodName( );.
In addition, package names are established using the dot, and
to perform a kind of C++ #include you use the import
keyword. For example: import java.awt.*;. (#include
does not directly map to import, but it has a similar feel to
it).
- Java, like C++, has primitive types for efficient access. In Java,
these are boolean, char, byte, short, int,
long, float, and double. All the primitive
types have specified sizes that are machine independent for
portability. (This must have some impact on performance, varying
with the machine.) Type-checking and type requirements are much
tighter in Java. For example:
1. Conditional expressions can be only boolean, not integral.
2. The result of an expression like X + Y must be used; you can’t
just say "X + Y" for the side effect.
- The char type uses the international 16-bit Unicode
character set, so it can automatically represent most national
characters.
- Static quoted strings are automatically converted into String
objects. There is no independent static character array string like
there is in C and C++.
- Java adds the triple right shift >>> to act as a
"logical" right shift by inserting zeroes at the top end;
the >> inserts the sign bit as it shifts (an
"arithmetic" shift).
- Although they look similar, arrays have a very different structure
and behavior in Java than they do in C++. There’s a read-only length
member that tells you how big the array is, and run-time checking
throws an exception if you go out of bounds. All arrays are created
on the heap, and you can assign one array to another (the array
handle is simply copied). The array identifier is a first-class
object, with all of the methods commonly available to all other
objects.
- All objects of non-primitive types can be created only via new.
There’s no equivalent to creating non-primitive objects "on
the stack" as in C++. All primitive types can be created only
on the stack, without new. There are wrapper classes for all
primitive classes so that you can create equivalent heap-based
objects via new. (Arrays of primitives are a special case:
they can be allocated via aggregate initialization as in C++, or by
using new.)
- No forward declarations are necessary in Java. If you want to use
a class or a method before it is defined, you simply use it – the
compiler ensures that the appropriate definition exists. Thus you
don’t have any of the forward referencing issues that you do in
C++.
- Java has no preprocessor. If you want to use classes in another
library, you say import and the name of the library. There
are no preprocessor-like macros.
- Java uses packages in place of namespaces. The name issue is taken
care of by putting everything into a class and by using a facility
called "packages" that performs the equivalent namespace
breakup for class names. Packages also collect library components
under a single library name. You simply import a package and
the compiler takes care of the rest.
- Object handles defined as class members are automatically
initialized to null. Initialization of primitive class data
members is guaranteed in Java; if you don’t explicitly initialize
them they get a default value (a zero or equivalent). You can
initialize them explicitly, either when you define them in the class
or in the constructor. The syntax makes more sense than that for
C++, and is consistent for static and non-static
members alike. You don’t need to externally define storage for static
members like you do in C++.
- There are no Java pointers in the sense of C and C++. When you
create an object with new, you get back a reference (which I’ve
been calling a handle in this book). For example:
String s = new
String("howdy");
However, unlike C++ references that must be initialized when created
and cannot be rebound to a different location, Java references don’t
have to be bound at the point of creation. They can also be rebound at
will, which eliminates part of the need for pointers. The other reason
for pointers in C and C++ is to be able to point at any place in
memory whatsoever (which makes them unsafe, which is why Java doesn’t
support them). Pointers are often seen as an efficient way to move
through an array of primitive variables; Java arrays allow you to do
that in a safer fashion. The ultimate solution for pointer problems is
native methods (discussed in Appendix A). Passing pointers to methods
isn’t a problem since there are no global functions, only classes,
and you can pass references to objects.
The Java language promoters initially said "No pointers!",
but when many programmers questioned how you can work without
pointers, the promoters began saying "Restricted pointers."
You can make up your mind whether it’s "really" a pointer
or not. In any event, there’s no pointer arithmetic.
- Java has constructors that are similar to constructors in C++. You
get a default constructor if you don’t define one, and if you
define a non-default constructor, there’s no automatic default
constructor defined for you, just like in C++. There are no copy
constructors, since all arguments are passed by reference.
- There are no destructors in Java. There is no "scope" of
a variable per se, to indicate when the object’s lifetime is ended
– the lifetime of an object is determined instead by the garbage
collector. There is a finalize( ) method that’s a
member of each class, something like a C++ destructor, but finalize( )
is called by the garbage collector and is supposed to be responsible
only for releasing "resources" (such as open files,
sockets, ports, URLs, etc). If you need something done at a specific
point, you must create a special method and call it, not rely upon finalize( ).
Put another way, all objects in C++ will be (or rather, should be)
destroyed, but not all objects in Java are garbage collected.
Because Java doesn’t support destructors, you must be careful to
create a cleanup method if it’s necessary and to explicitly call
all the cleanup methods for the base class and member objects in
your class.
- Java has method overloading that works virtually identically to
C++ function overloading.
- Java does not support default arguments.
- There’s no goto in Java. The one unconditional jump
mechanism is the break label or continue label,
which is used to jump out of the middle of multiply-nested loops.
- Java uses a singly-rooted hierarchy, so all objects are ultimately
inherited from the root class Object. In C++, you can start a
new inheritance tree anywhere, so you end up with a forest of trees.
In Java you get a single ultimate hierarchy. This can seem
restrictive, but it gives a great deal of power since you know that
every object is guaranteed to have at least the Object
interface. C++ appears to be the only OO language that does not
impose a singly rooted hierarchy.
- Java has no templates or other implementation of parameterized
types. There is a set of collections: Vector, Stack,
and Hashtable that hold Object references, and through
which you can satisfy your collection needs, but these collections
are not designed for efficiency like the C++ Standard Template
Library (STL). The new collections in Java 1.2 are more complete,
but still don’t have the same kind of efficiency as template implementations would allow.
- Garbage collection means memory leaks are much harder to cause in
Java, but not impossible. (If you make native method calls that
allocate storage, these are typically not tracked by the garbage
collector.) However, many memory leaks and resouce leaks can be
tracked to a badly written finalize( ) or to not
releasing a resource at the end of the block where it is allocated
(a place where a destructor would certainly come in handy). The
garbage collector is a huge improvement over C++, and makes a lot of
programming problems simply vanish. It might make Java unsuitable
for solving a small subset of problems that cannot tolerate a
garbage collector, but the advantage of a garbage collector seems to
greatly outweigh this potential drawback.
- Java has built-in multithreading support. There’s a Thread
class that you inherit to create a new thread (you override the run( )
method). Mutual exclusion occurs at the level of objects using the synchronized
keyword as a type qualifier for methods. Only one thread may use a synchronized
method of a particular object at any one time. Put another way, when
a synchronized method is entered, it first "locks"
the object against any other synchronized method using that
object and "unlocks" the object only upon exiting the
method. There are no explicit locks; they happen automatically. You’re
still responsible for implementing more sophisticated
synchronization between threads by creating your own
"monitor" class. Recursive synchronized methods
work correctly. Time slicing is not guaranteed between equal
priority threads.
- Instead of controlling blocks of declarations like C++ does, the
access specifiers (public, private, and protected)
are placed on each definition for each member of a class. Without an
explicit access specifier, an element defaults to
"friendly," which means that it is accessible to other
elements in the same package (equivalent to them all being C++ friends)
but inaccessible outside the package. The class, and each method
within the class, has an access specifier to determine whether it’s
visible outside the file. Sometimes the private keyword is
used less in Java because "friendly" access is often more
useful than excluding access from other classes in the same package.
(However, with multithreading the proper use of private is
essential.) The Java protected keyword means "accessible
to inheritors and to others in this package." There is
no equivalent to the C++ protected keyword that means
"accessible to inheritors only" (private
protected used to do this, but the use of that keyword pair was
removed).
- Nested classes. In C++, nesting a class is an aid to name hiding
and code organization (but C++ namespaces eliminate the need for
name hiding). Java packaging provides the equivalence of namespaces,
so that isn’t an issue. Java 1.1 has inner classes that
look just like nested classes. However, an object of an inner class
secretly keeps a handle to the object of the outer class that was
involved in the creation of the inner class object. This means that
the inner class object may access members of the outer class object
without qualification, as if those members belonged directly to the
inner class object. This provides a much more elegant solution to
the problem of callbacks, solved with pointers to members in C++.
- Because of inner classes described in the previous point, there
are no pointers to members in Java.
- No inline methods. The Java compiler might decide on its
own to inline a method, but you don’t have much control over this.
You can suggest inlining in Java by using the final keyword
for a method. However, inline functions are only suggestions
to the C++ compiler as well.
- Inheritance in Java has the same effect as in C++, but the syntax
is different. Java uses the extends keyword to indicate
inheritance from a base class and the super keyword to
specify methods to be called in the base class that have the same
name as the method you’re in. (However, the super keyword
in Java allows you to access methods only in the parent class, one
level up in the hierarchy.) Base-class scoping in C++ allows you to
access methods that are deeper in the hierarchy). The base-class
constructor is also called using the super keyword. As
mentioned before, all classes are ultimately automatically inherited
from Object. There’s no explicit constructor
initializer list like in C++, but the compiler forces you to perform
all base-class initialization at the beginning of the constructor
body and it won’t let you perform these later in the body. Member
initialization is guaranteed through a combination of automatic
initialization and exceptions for uninitialized object handles.
public class Foo extends Bar
{
public Foo(String msg) {
super(msg); // Calls base constructor
}
public baz(int i) { // Override
super.baz(i); // Calls base method
}
} - Inheritance in Java doesn’t change the protection level of the
members in the base class. You cannot specify public, private,
or protected inheritance in Java, as you can in C++. Also,
overridden methods in a derived class cannot reduce the access of
the method in the base class. For example, if a method is public
in the base class and you override it, your overridden method must
also be public (the compiler checks for this).
- Java provides the interface keyword, which creates the
equivalent of an abstract base class filled with abstract methods
and with no data members. This makes a clear distinction between
something designed to be just an interface and an extension of
existing functionality via the extends keyword. It’s worth
noting that the abstract keyword produces a similar effect in
that you can’t create an object of that class. An abstract
class may contain abstract methods (although it isn’t
required to contain any), but it is also able to contain
implementations, so it is restricted to single inheritance. Together
with interfaces, this scheme prevents the need for some mechanism
like virtual base classes in C++.
To create a version of the interface that can be
instantiated, use the implements keyword, whose syntax looks
like inheritance:
public interface Face {
public void smile();
}
public class Baz extends Bar implements Face {
public void smile( ) {
System.out.println("a warm smile");
}
}
- There’s no virtual keyword in Java because all non-static
methods always use dynamic binding. In Java, the programmer doesn’t
have to decide whether to use dynamic binding. The reason virtual
exists in C++ is so you can leave it off for a slight increase in
efficiency when you’re tuning for performance (or, put another
way, "If you don’t use it, you don’t pay for it"),
which often results in confusion and unpleasant surprises. The final
keyword provides some latitude for efficiency tuning – it tells
the compiler that this method cannot be overridden, and thus that it
may be statically bound (and made inline, thus using the equivalent
of a C++ non-virtual call). These optimizations are up to the
compiler.
- Java doesn’t provide multiple inheritance (MI), at least not in
the same sense that C++ does. Like protected, MI seems like a
good idea but you know you need it only when you are face to face
with a certain design problem. Since Java uses a singly-rooted
hierarchy, you’ll probably run into fewer situations in which MI
is necessary. The interface keyword takes care of combining
multiple interfaces.
- Run-time type identification functionality is quite similar to
that in C++. To get information about handle X, you can say,
for example:
X.getClass().getName();
To perform a type-safe downcast you say:
derived d = (derived)base;
just like an old-style C
cast. The compiler automatically invokes the dynamic casting mechanism
without requiring extra syntax. Although this doesn’t have the
benefit of easy location of casts as in C++ "new casts,"
Java checks usage and throws exceptions so it won’t allow bad casts
like C++ does.
- Exception handling in Java is different because there are no
destructors. A finally clause can be added to force execution
of statements that perform necessary cleanup. All exceptions in Java
are inherited from the base class Throwable, so you’re
guaranteed a common interface.
public void f(Obj b) throws IOException {
myresource mr = b.createResource();
try {
mr.UseResource();
} catch (MyException e) {
// handle my exception
} catch (Throwable e) {
// handle all other exceptions
} finally {
mr.dispose(); // special cleanup
}
} - Exception specifications in Java are vastly superior to those in
C++. Instead of the C++ approach of calling a function at run-time
when the wrong exception is thrown, Java exception specifications
are checked and enforced at compile-time. In addition, overridden
methods must conform to the exception specification of the
base-class version of that method: they can throw the specified
exceptions or exceptions derived from those. This provides much more
robust exception-handling code.
- Java has method overloading, but no operator overloading. The String
class does use the + and += operators to concatenate
strings and String expressions use automatic type conversion,
but that’s a special built-in case.
- The const issues in C++ are avoided in
Java by convention. You pass only handles to objects and local
copies are never made for you automatically. If you want the
equivalent of C++’s pass-by-value, you
call clone( ) to produce a local copy of the argument (although
the clone( ) mechanism is somewhat poorly designed –
see Chapter 12). There’s no copy-constructor that’s
automatically called.
To create a compile-time constant value, you say, for example:
static final int SIZE = 255;
static final int BSIZE = 8 * SIZE;
- Because of security issues, programming an "application"
is quite different from programming an "applet." A
significant issue is that an applet won’t let you write to disk,
because that would allow a program downloaded from an unknown
machine to trash your disk. This changes somewhat with Java 1.1
digital signing, which allows you to unequivocally know
everyone that wrote all the programs that have special access to
your system (one of which might have trashed your disk; you still
have to figure out which one and what to do about it.). Java 1.2
also promises more power for applets
- Since Java can be too restrictive in some cases, you could be
prevented from doing important tasks such as directly accessing
hardware. Java solves this with native methods that allow you
to call a function written in another language (currently only C and
C++ are supported). Thus, you can always solve a platform-specific
problem (in a relatively non-portable fashion, but then that code is
isolated). Applets cannot call native methods, only applications.
- Java has built-in support for comment documentation, so the source
code file can also contain its own documentation, which is stripped
out and reformatted into HTML via a separate program. This is a boon
for documentation maintenance and use.
- Java contains standard libraries for solving specific tasks. C++
relies on non-standard third-party libraries. These tasks include
(or will soon include):
Networking
Database Connection (via JDBC)
Multithreading
Distributed Objects (via RMI and CORBA)
Compression
Commerce
The availability and standard nature of these libraries allow for
more rapid application development.
- Java 1.1 includes the Java Beans standard, which is a way to
create components that can be used in visual programming
environments. This promotes visual components that can be used under
all vendor’s development environments. Since you aren’t tied to
a particular vendor’s design for visual components, this should
result in greater selection and availability of components. In
addition, the design for Java Beans is simpler for programmers to
understand; vendor-specific component frameworks tend to involve a
steeper learning curve.
- If the access to a Java handle fails, an exception is thrown. This
test doesn’t have to occur right before the use of a handle; the
Java specification just says that the exception must somehow be
thrown. Many C++ runtime systems can also throw exceptions for bad
pointers.
- Generally, Java is more robust, via:
- Object handles initialized to null (a keyword)
- Handles are always checked and exceptions are thrown for
failures
- All array accesses are checked for bounds violations
- Automatic garbage collection prevents memory leaks
- Clean, relatively fool-proof exception handling
- Simple language support for multithreading
- Bytecode verification of network applets
- Object handles initialized to null (a keyword)